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NAME

wxGUI.Nviz

DESCRIPTION

Note: wxGUI 3D view mode is currently under development. It's provided as an experimental prototype.

wxNviz is a wxGUI 3D view mode which allows users to realistically render multiple surfaces (raster data) in a 3D space, optionally using thematic coloring, draping 2D vector data over the surfaces, displaying 3D vector data in the space, and visualization of volume data (3D raster data).

To start the wxGUI 3D view mode, choose '3D view' from the map toolbar. You can switch between 2D and 3D view. The region in 3D view is updated according to displayed region in 2D view.

wxNviz is emphasized on the ease and speed of viewer positioning and provided flexibility for using a wide range of data. A low resolution surface or wire grid (optional) provides real-time viewer positioning capabilities. Coarse and fine resolution controls allow the user to further refine drawing speed and detail as needed. Continuous scaling of elevation provides the ability to use various data types for the vertical dimension.

For each session of wxNviz, you might want the same set of 2D/3D raster and vector data, view parameters, or other attributes. For consistency between sessions, you can store this information in the GRASS workspace file (gxw). Workspace contains information to restore "state" of the system in 2D and if wxNviz is enabled also in the 3D display mode.

3D View Toolbar




  Generate command for m.nviz.image
Generate command for m.nviz.image based on current state.
  Show 3D view mode settings
Show dialog with settings for wxGUI 3D view mode. The user settings can be stored in wxGUI settings file.
  Show help
Show this help.

3D View Layer Manager Toolbox

The 3D view toolbox is integrated in the Layer Manager. The toolbox has several tabs:

View

You can use this panel to set the position, direction, and perspective of the view. The position box shows a puck with a direction line pointing to the center. The direction line indicates the look direction (azimuth). You click and drag the puck to change the current eye position. Another way to change eye position is to press the buttons around the position box representing cardinal and ordinal directions.

There are four other buttons for view control in the bottom of this panel (following label Look:):




You can adjust the viewer's height above the scene, perspective and twist value to rotate the scene about the horizontal axis. An angle of 0 is flat. The scene rotates between -90 and 90 degrees.

You can also adjusts the vertical exaggeration of the surface. As an example, if the easting and northing are in meters and the elevation in feet, a vertical exaggeration of 0.305 would produce a true (unexaggerated) surface.

View parameters can be controlled by sliders or edited directly in text box. It's possible to enter values which are out of slider's range (and it will adjust then).

Fly-through mode

View can be changed in fly-through mode (can be activated in Map Display toolbar), which enables to change the view smoothly and therefore it is suitable for creating animation (see below). To start flying, press left mouse button and hold it down to continue flying. Flight direction is controlled by mouse cursor position on screen. Flight speed can be increased/decreased stepwise by keys PageUp/PageDown, Home/End or Up/Down arrows. Speed is increased multiple times while Shift key is held down. Holding down Ctrl key switches flight mode in the way that position of viewpoint is changed (not the direction).

Data properties

This tab allows to control parameters related to map layers. It consists of four collapsible panels - Surface, Constant surface, Vector and Volume.

Surface

Each active raster map layer from the current layer tree is displayed as surface in the 3D space. This panel controls how loaded surfaces are drawn. To change parameters of a surface, it must be selected in the very top part of the panel.

The top half of the panel has drawing style options. Surface can be drawn as a wire mesh or using filled polygons (most realistic). You can set draw mode to coarse (fast display mode), fine (draws surface as filled polygons with fine resolution) or both (which combines coarse and fine mode). Additionally set coarse style to wire to draw the surface as wire mesh (you can also choose color of the wire) or surface to draw the surface using coarse resolution filled polygons. This is a low resolution version of the polygon surface style. E.g. surface is drawn as a wire mesh if you set mode to coarse and style to wire. Note that it differs from the mesh drawn in fast display mode because hidden lines are not drawn. To draw the surface using filled polygons, but with wire mesh draped over it, choose mode both and style wire. Beside mode and style you can also choose style of shading used for the surface. Gouraud style draws the surfaces with a smooth shading to blend individual cell colors together, flat draws the surfaces with flat shading with one color for every two cells. The surface appears faceted.

To set given draw settings for all loaded surfaces press button "Set to all".

The bottom half of the panel has options to set, unset or modify attributes of the current surface. Separate raster data or constants can be used for various attributes of the surface:

In the very bottom part of the panel position of surface can be set. To move the surface right (looking from the south) choose X axis and set some positive value. To reset the surface position press Reset button.




Constant surface

It is possible to add constant surface and set its properties like fine resolution, value (height), color and transparency. It behaves similarly to surface but it has less options.

Vector

2D vector data can be draped on the selected surfaces with various markers to represent point data; you can use attribute of vector features to determine size, color, shape of glyph. 3D vector data including volumes (closed group of faces with one kernel inside) is also supported. This panel controls how loaded 2D or 3D vector data are drawn.

You can define the width (in pixels) of the line features, the color used for lines or point markers.

If vector map is 2D you can display vector features as flat at a specified elevation or drape it over a surface(s) at a specified height. Use the height control to set the flat elevation or the drape height above the surface(s). In case of multiple surfaces it is possible to specify which surfaces is the vector map draped over.

For display purposes, it is better to set the height slightly above the surface. If the height is set at zero, portions of the vector may disappear into the surface(s).

For 2D/3D vector points you can also set the size of the markers. Currently are implemented these markers:

Thematic mapping can be used to determine marker color and size (and line color and width).




Volume

Volumes (3D raster maps) can be displayed either as isosurfaces or slices. Similarly to surface panel you can define draw shading - gouraud (draws the volumes with a smooth shading to blend individual cell colors together) and flat (draws the volumes with flat shading with one color for every two cells. The volume appears faceted). As mentioned above currently are supported two visualization modes:

The middle part of the panel has controls to add, delete, move up/down selected isosurface or slice. The bottom part differs for isosurface and slice. When choosing isosurface, this part the of panel has options to set, unset or modify attributes of the current isosurface. Various attributes of the isosurface can be defined, similarly to surface attributes:

In case of volume slice the bottom part of the panel controls the slice attributes (which axis is slice parallel to, position of slice edges, transparency). Press button Reset to reset slice position attributes.

Volumes can be moved the same way like surfaces do.




Analysis

Analysis tab contains Cutting planes panel.

Cutting planes

Cutting planes allow to cut surfaces along a plane. You can switch between six planes; to disable cutting planes switch to None. Initially the plane is vertical, you can change it to horizontal by setting tilt 90 degrees. The X and Y values specify the rotation center of plane. You can see better what X and Y do when changing rotation. Height parameter has sense only when changing tilt too. Press button Reset to reset current cutting plane.

In case of multiple surfaces you can visualize the cutting plane by Shading. Shading is visible only when more than one surface is loaded and these surfaces must have the same fine resolution set.

Appearance

Appearance tab consists of three collapsible panels:

The lighting panel enables to change the position of light source, light color, brightness and ambient. Light position is controlled similarly to eye position. If option Show light model is enabled light model is displayed to visualize the light settings.




The Fringe panel allows to draw fringes in different directions (North & East, South & East, South & West, North & West). It is possible to set fringe color and height of the bottom edge.

The Decorations panel enables to display north arrow and simple scale bar. North arrow and scale bar length is determined in map units. You can display more than one scale bar.

Animation

Animation panel enables to create a simple animation as a sequence of images. Press 'Record' button and start changing the view. Views are recorded in given interval (FPS - Frames Per Second). After recording, the animation can be replayed. To save the animation, fill in the directory and file prefix, choose image format (PPM or TIF) and then press 'Save'. Now wait until the last image is generated. It is recommended to record animations using fly-through mode to achieve smooth motion.

Settings

This panel has controls which allows user to set default surface, vector and volume data attributes. You can also modify default view parameters, or to set the background color of the Map Display Window (the default color is white).

To be implement

Please note that wxNviz is under active development and distributed as "Experimental Prototype".

SEE ALSO

wxGUI
wxGUI components

See also wiki page (especially various video tutorials).

Command-line module m.nviz.image.

Original TCL/TK-based Nviz.

AUTHORS

Martin Landa, Google Summer of Code 2008 (mentor: Michael Barton) and Google Summer of Code 2010 (mentor: Helena Mitasova)

$Date: 2012-02-19 12:31:20 -0800 (Sun, 19 Feb 2012) $


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